
Steam field guide / checked 2026-08-01
Bills Must Be Paid
A practical notebook for stamina runs, bill priority, legacy points, hand upgrades, hammers and skill-tree testing.
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Each page focuses on one player intent and separates official facts from patch-sensitive advice.
Use early runs to learn stamina cost and bill pressure before optimizing rare loot or damage.
Read answer 02 / BillsBills Must Be Paid How to Pay Bills and Avoid the CollectorTreat bills as timed progression gates: record the amount, deadline and effect of paying or ignoring each one.
Read answer 03 / LegacyBills Must Be Paid Legacy Points and Bankruptcy ProgressionUse bankruptcy when the legacy gain creates a measurable improvement to the next run rather than resetting by habit.
Read answer 04 / UpgradesBills Must Be Paid Hammers, Skill Tree and Loot TestingChoose a hammer and upgrade path for one named weakness, then test it over several runs because loot is random.
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Built for the current game, not copied folklore
Steam describes an active incremental game about smashing piggy banks, managing stamina, paying bills and using legacy progression to strengthen the next run.